You and your opponent cross the same glass bridge — one provably-fair layout, 10 rows with exactly one bad tile each. On your turn pick a tile on your row: a safe tile carries you on and you pick again, a bad one breaks that tile for good and sends you back to row 1. Mark tiles you have landed on with memory flags (2 each, both players see them). You get 15 seconds per choice. First across row 10 wins — 1.9× your stake, house takes 0.1×.
Between 1 and 100 coins
Platform Quick Queue
Get notified when a compatible game becomes available.
4 tiles per row · 10 rows, one bad tile each · 2 memory flags each. Joiners inherit.
Skill duel.
You and your rival cross the same 10-row bridge, one bad tile hidden in every row. A safe tile keeps your turn; a bad tile breaks for good and sends you back to Row 1. Spend your two memory flags to remember the tiles you survived. First to cross row 10 wins. The bridge is provably fair: both players derive it from one shared server seed (hash shown before the match) + the match's client seed, revealed after.